Mission Statement
Our Go club's mission is to grow minds, character, and community through the timeless game of Go.
Mission Statement
Because Go benefits both the individual and the community, the mission of our Go club is to promote the fun, engaging, fascinating, and educationally-beneficial game of Go in South Carolina. Hopefully, our existence and, moreover, our success will be an inspiration to Go promoters beyond SC.
Backed by Research
Research done in both the USA and South Korea has proven that playing Go significantly IMPROVES:
- Academic Performance
- Task Concentration Span (“Attention”)
- Delaying Gratification (“Patience”)
- Problem-Solving Ability
It also increases Social Interaction and DECREASES Problem Behavior.
NOTE: Baduk is the Korean name for GO.
RESEARCH STUDY: Baromi Kim 2009: “The Effect of a Baduk Education Program on Children’s Intelligence, Concentration, Delayed Gratification and Problem-Solving Ability”, Kyunghee University (Seoul, South Korea), Dept of Children and Family Studies.
Ability Measured | Baduk or non-Baduk Learners | Starting Score | Ending Score | Percentage Increase | Percentage Increase Difference: Baduk Learners minus non-Baduk Learners |
---|---|---|---|---|---|
Delaying Gratification | Baduk Learners | 566.41 | 664.33 | 17.29% | 29.43% |
Delaying Gratification | non-Baduk Learners | 555.31 | 487.91 | neg 12.14% | SIGNIFICANT |
Task Concentration Span | Baduk Learners | 96.94 | 249.33 | 157.20% | 54.49% |
Task Concentration Span | non-Baduk Learners | 92.22 | 186.94 | 102.71% | VERY SIGNIFICANT |
Problem-Solving Ability | Baduk Learners | 36.61 | 52.69 | 43.92% | 22.65% |
Problem-Solving Ability | non-Baduk Learners | 34.97 | 42.41 | 21.28% | SIGNIFICANT |
Last modified on 2025-06-10